Gaming Technology in Cultural Heritage Systems
نویسندگان
چکیده
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the local museum. Applying technologies and algorithms primarily used for the development of realistic 3D computer games, we present a system that can be categorized as a Serious Gaming environment, a term that has recently come into existence. More specifically, it can be called a Cultural Heritage Game. With this paper we want to give a programmer’s view on the topic of interactive cultural heritage systems.
منابع مشابه
Serious Games in Cultural Heritage
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field o...
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تاریخ انتشار 2007